An exploration of gaming
in the everyday

2004 - ongoing


- Introduction -

- Related Resources -


- Embedding games -

- + Neighbourhood Games +

- - + Introduction +

- - + Scenarios

- - + Data Transfer

- - + Related Links


- My Work -

- Backseat Playground -

- Urban Tapestries -


Neighbourhood Games is funded by Proboscis as part of the Social Tapestries research programme http://socialtapestries.net


So what happens when kids come to the end of the level on their gameboys - what if they don't even have Gameboy? What is the fascination in sitting around in the park all evening? What is the most daring place you have seen tagged? Who decides when the game starts... and when it's over? What does a neighbourhood mean?

Neighbourhood Games sets out to explore the possibilities of introducing cross-media games into the everyday neighbourhood environment, to propose ways in which games can be meaningfully structured across a broad range of channels, including fixed and mobile digital spaces and the "real" environment of the local neighbourhood.

Neighbourhood Games looks at ways in which gameplay normally associated with digital frameworks can be organised and played with or without these technologies. Key to this are not only the motivations and rewards a game sets up but also the nature of that gameplay in relation to environment, the aspirations of the game players and the existing social organisation in a particular locale.

The aim is to explore games methodologies that have the potential to enable a range of players to engage in play scenarios that are situated in the everyday environment and how far these are able to transcend existing the neighbourhood 'boundaries'.

Neighbourhood Games will be an ongoing project throughout 2005

copyright © 2004 John Paul Bichard. All rights reserved.
copyright © 2005 John Paul Bichard. All rights reserved.
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